Minggu, 28 Desember 2014

[G910.Ebook] Download PDF GameMaker Language: An InDepth Guide [Soft Cover], by Benjamin Anderson

Download PDF GameMaker Language: An InDepth Guide [Soft Cover], by Benjamin Anderson

GameMaker Language: An InDepth Guide [Soft Cover], By Benjamin Anderson. Is this your downtime? What will you do then? Having extra or spare time is really fantastic. You could do every little thing without force. Well, we suppose you to save you few time to read this publication GameMaker Language: An InDepth Guide [Soft Cover], By Benjamin Anderson This is a god e-book to accompany you in this downtime. You will not be so difficult to recognize something from this publication GameMaker Language: An InDepth Guide [Soft Cover], By Benjamin Anderson A lot more, it will certainly aid you to obtain far better information as well as experience. Even you are having the great works, reading this e-book GameMaker Language: An InDepth Guide [Soft Cover], By Benjamin Anderson will certainly not include your mind.

GameMaker Language: An InDepth Guide [Soft Cover], by Benjamin Anderson

GameMaker Language: An InDepth Guide [Soft Cover], by Benjamin Anderson



GameMaker Language: An InDepth Guide [Soft Cover], by Benjamin Anderson

Download PDF GameMaker Language: An InDepth Guide [Soft Cover], by Benjamin Anderson

What do you do to begin reading GameMaker Language: An InDepth Guide [Soft Cover], By Benjamin Anderson Searching the publication that you love to check out very first or find a fascinating e-book GameMaker Language: An InDepth Guide [Soft Cover], By Benjamin Anderson that will make you would like to check out? Everybody has distinction with their factor of reading a publication GameMaker Language: An InDepth Guide [Soft Cover], By Benjamin Anderson Actuary, reading practice has to be from earlier. Lots of people could be love to check out, but not an e-book. It's not mistake. Someone will be tired to open the thick publication with small words to read. In more, this is the real problem. So do occur most likely with this GameMaker Language: An InDepth Guide [Soft Cover], By Benjamin Anderson

If you ally need such a referred GameMaker Language: An InDepth Guide [Soft Cover], By Benjamin Anderson book that will certainly give you value, get the best vendor from us now from lots of preferred publishers. If you wish to enjoyable publications, many stories, tale, jokes, and also more fictions compilations are also released, from best seller to one of the most current launched. You may not be perplexed to enjoy all book collections GameMaker Language: An InDepth Guide [Soft Cover], By Benjamin Anderson that we will certainly provide. It is not about the costs. It's about just what you need currently. This GameMaker Language: An InDepth Guide [Soft Cover], By Benjamin Anderson, as one of the best vendors here will certainly be one of the appropriate choices to check out.

Discovering the ideal GameMaker Language: An InDepth Guide [Soft Cover], By Benjamin Anderson book as the best necessity is sort of good lucks to have. To begin your day or to finish your day during the night, this GameMaker Language: An InDepth Guide [Soft Cover], By Benjamin Anderson will be proper enough. You could merely look for the floor tile below as well as you will obtain guide GameMaker Language: An InDepth Guide [Soft Cover], By Benjamin Anderson referred. It will not trouble you to reduce your important time to go with purchasing book in store. This way, you will certainly additionally spend money to spend for transportation and also various other time invested.

By downloading and install the on the internet GameMaker Language: An InDepth Guide [Soft Cover], By Benjamin Anderson publication right here, you will obtain some advantages not to go with the book store. Merely hook up to the net and start to download the web page link we discuss. Now, your GameMaker Language: An InDepth Guide [Soft Cover], By Benjamin Anderson prepares to delight in reading. This is your time as well as your tranquility to acquire all that you really want from this book GameMaker Language: An InDepth Guide [Soft Cover], By Benjamin Anderson

GameMaker Language: An InDepth Guide [Soft Cover], by Benjamin Anderson

Are you ready to build a game? GameMaker Studio is a professional development engine used to build games like Hyper Light Drifter, Death's Gambit, Risk of Rain, Valdis Story, Hotline Miami, and many more. These great games show the power of this tool but the very best part of GameMaker Studio is that it's one of the best places for new indie game developers to begin their journey. It is where I started and I have loved every second of it. Helping you on this journey is my goal with this book. With this book you will learn about GameMaker Language Lexical Structure, Data Types and Values, Variables, Arrays and Data Structures, Expressions and Operators, Statements, Scripts, Objects, Events, Game Audio, Development Patterns and Tricks, Surfaces and Particles, Hud and Gui Layer, Box2D Physics, Online Multiplayer, and Artificial Intelligence. Thank you for your support!

  • Sales Rank: #285728 in Books
  • Published on: 2015-08-31
  • Released on: 2015-08-31
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.00" h x .52" w x 6.00" l, .69 pounds
  • Binding: Paperback
  • 208 pages

Most helpful customer reviews

11 of 11 people found the following review helpful.
An Excellent Teacher Writes a Bad Book, or How I Ended Up Watching ~10 Hours of Youtube Video
By John Sheppard
I'd like to say up front that Benjamin Anderson did a fantastic job with his Udemy courses and has a lot of excellent (and free) Youtube videos, so this review of the book shouldn't be taken as a review of the author's ability to provide quality instruction. However, this book is a mess.

The title would suggest that this is an "in-depth guide" to GML. It starts with some explanations of what variables are, what basic data structures are, and so on. It is very basic information, targeted at new users who may have little to no experience with programming in any language, let alone GML. Part of this section in the book goes into building an application to demonstrate how a stack works. The code is generally well described, and the user is told what sprites to create, which objects and events to put the code under, etc. The user is then congratulated on writing their first Game Maker program and urged to run the program and play around with it to really see how it works. This is where the book started to go off the rails.

As I said, the code structure and information for the first project was good, but it wasn't complete. If the target audience is new programmers, or even new Game Maker users, then you also need to tell them to create a room for the code, to place objects into the room, etc. None of this was done. Any new user who tried to run this by following the book would be lost. And if the user is expected to know this stuff already, then why waste time with explaining variables, stacks and other terms at such a basic level? Sadly, this trend not only continues, it gets worse.

I had enough experience with Game Maker to figure out the next few projects presented by the book, but then it came to particle emitters. There was no real discussion of how to set up the project, what objects would be needed, what events, etc. It seemed some code went in scripts, some in objects, and within those objects, the events to trigger the code were not discussed. Making some assumptions as I had with earlier projects, I was able to get particle emitters to work for the first example given (creating a blood spray), but adding the code given in the book to do snow (I think; I don't have the book sitting here with me) only produced errors. I checked around online and couldn't come up with any errata or updates to the book, and ended up learning everything by watching him go through it on Youtube. This brings me to my final comments.

There is nothing covered in this book that isn't part of one of Benjamin's Youtube videos, which again, you can watch for free. The content of the book is not much more than a summarized transcript of the videos. If you've watched them and want to support him, try his Udemy course. If you still want to support him, try Patreon, and if you still want to support him and you have a table with a short leg or REALLY like the cover art, buy this book.

TL;DR: This book targets both beginners and experienced coders and misses both targets completely. Watch the Youtube videos instead.

4 of 4 people found the following review helpful.
A good portion of the book is dedicated to concepts that ...
By R. Gardner
Edition Owned : Digital

Just in case anyone reading these reviews is wondering why few if any show as an Amazon verified purchase, this is due to the fact that many of us purchased it from the itch.io store before it was available as a physical copy. With that said, you can rest assured most of these reviews are legitimate.

As someone who started using gamemaker more than 10 years ago and then took a long hiatus to learn C++, Java, and other programming languages, let me say that this book has been an invaluable refresher.

A good portion of the book is dedicated to concepts that will be familiar to experienced programmers. These sections are thorough and will be extremely useful for the novice GML scripter. The real bread and butter for me were the sections that dealt with the peculiarities of the GM:S engine.

Regardless of your skill level, this book will be a helpful addition to your library. At the time of this review the digital copy is on sale, and I highly recommend it, as I prefer digital reference.

-WildBeard

3 of 3 people found the following review helpful.
Awesome book!
By Christoffer
Incredibly user-friendly book!
The author comfortably guides the reader through the logic of the code presented and explains with great understanding how it works. It's rare to find a coder that has great skills in teaching aswell, which makes this book a blessing for anyone looking to get into GML.
Takes even the most timid beginner and starts him on the path of becoming a serious user of the GameMaker coding language.
I went from being a user of a clumsy mix of basic GML and Drag 'n drop, to understanding the program itself and the language in much greater detai than I ever would have had I been left just to my own devices. If this sounds like you. don't hesitate, you need this book! If you have a friend or family member who are curious about game creation. this is the perfect gift for them!

See all 20 customer reviews...

GameMaker Language: An InDepth Guide [Soft Cover], by Benjamin Anderson PDF
GameMaker Language: An InDepth Guide [Soft Cover], by Benjamin Anderson EPub
GameMaker Language: An InDepth Guide [Soft Cover], by Benjamin Anderson Doc
GameMaker Language: An InDepth Guide [Soft Cover], by Benjamin Anderson iBooks
GameMaker Language: An InDepth Guide [Soft Cover], by Benjamin Anderson rtf
GameMaker Language: An InDepth Guide [Soft Cover], by Benjamin Anderson Mobipocket
GameMaker Language: An InDepth Guide [Soft Cover], by Benjamin Anderson Kindle

GameMaker Language: An InDepth Guide [Soft Cover], by Benjamin Anderson PDF

GameMaker Language: An InDepth Guide [Soft Cover], by Benjamin Anderson PDF

GameMaker Language: An InDepth Guide [Soft Cover], by Benjamin Anderson PDF
GameMaker Language: An InDepth Guide [Soft Cover], by Benjamin Anderson PDF

Tidak ada komentar:

Posting Komentar